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Guitar Hero at 20 – The Plastic Guitar That United Generations Between Music Fans

It has been two decades after the legendary game hit the market across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who's mastered Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.

Created by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen in time with the music. Every sequence corresponded to particular chords, producing the sensation of a genuine performance.

The studio had already experimented with rhythm games before partnering with RedOctane, which was purchased by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable influence for many musicians featured, showcasing classic groups to a new generation of younger players.

A former executive, former COO from the developer, remembers the initial financial challenges in securing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game became a hit, album purchases airtime were going up, everyone wanted to participate.”

He continues: “One of the amazing things was how many mothers and fathers reached out and thanked us for introducing their children to the music they loved. It became an intergenerational thing.”

Classic Rock Gains a New Audience

Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally this had been considered music that was past it, however when it was featured on the title young people discovered it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ tag. It provided all our music a new life.”

In 2008, the Answer’s first record was still unreleased in the US, so the game was a key medium for exposure for the group as they went on a North American tour supporting AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Rock’s heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and associated stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue compared to their records. It sold well over half a million units in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

The series continues to inspire quick-handed dedication within the community. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging even in the hardest setting, not to mention performed at double speed while hitting every one of its near 4,000 notes. They stated it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” notes musician the artist.

DragonForce had already wrapped up a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it risked overshadow all other the band has done. Last year, the track featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

The best promotion, whether it’s for cars, clothes or video games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to participate”.

Most installments came out over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Games such as Clone Hero and Fortnite Festival have maintained the community active, with expectations of something from the founders in development. Recently formed developers has begun work on their first rhythm-based title. The initial creators are both involved as special advisers. Are gamers ready to embrace another game in the spirit of the classic?

“We thought those games might become similar to sports games where you can releases,” Dornbrook says. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist for future fans.”

By

Elizabeth Alvarez

Liam Verhoeven is a passionate gamer and tech enthusiast who loves exploring virtual worlds and sharing his discoveries.

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